الوظائفTeacher - Computer Science - Muna British Academy - AY27/28

Teacher - Computer Science - Muna British Academy - AY27/28

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Aldar EducationAbu Dhabi, United Arab Emirates٥ تشرين الثاني ٢٠٢٦

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Job Description Muna British Academy is seeking an outstanding Teacher of Computer Science, commencing in the 2027/28 academic year, who can inspire computational thinking, nurture creativity and develop confident programmers. This is an exciting opportunity to contribute to our ambitious Key Stage 3 Computing curriculum and the introduction of Pearson Edexcel GCSE or International GCSE Computer Science, with progression towards A-Level study as our secondary school expands. We are looking for a passionate subject specialist who combines strong Python programming skills with the ability to make algorithms, computer systems and networks accessible and engaging. Through clear modelling, practical challenges and skilful adaptation, you will support students to design, test and refine solutions with increasing independence. You will also promote responsible engagement with artificial intelligence, digital citizenship and an informed understanding of technology’s impact on society. Beyond the classroom, you will enrich students’ experiences through coding clubs, STEM projects, robotics and computing competitions, connecting learning with sustainability, innovation and future careers. Embodying our values of Ambition, Responsibility and Respect, you will contribute to a collaborative school community in which character, wellbeing and achievement are equally valued. Responsibilities RESPONSIBILITIES Teaching and Learning Demonstrate strong subject knowledge in Computer Science, delivering high-quality Computing at KS3 and examination courses at KS4 and KS5 as provision develops. Teach a balanced curriculum of Computer Science, Information Technology and digital literacy at KS3, building secure foundations for further study. Deliver engaging and well-structured lessons that develop computational thinking, logical reasoning, creativity and independence in solving unfamiliar problems. Plan and deliver schemes of work aligned with the National Curriculum for England at KS3 and the chosen Pearson Edexcel GCSE or International GCSE specification at KS4. Prepare students effectively for theoretical and practical programming examinations and contribute to future A-Level provision in line with the school’s agreed pathway. Develop understanding of abstraction, decomposition, algorithms, data representation, computer architecture, networks and the wider impact of computing. Teach programming through clear modelling, guided practice and independent application, developing confidence in Python 3 and other suitable languages where appropriate. Develop students’ ability to explain algorithms, trace code, choose suitable data structures and use systematic testing to identify and correct errors. Provide age-appropriate opportunities to explore physical computing, robotics, web development and real-world digital solutions, using available resources. Plan lessons and sequences of learning that meet the needs of all learners, ensuring appropriate challenge and support across the full ability range. Use assessment effectively to monitor student progress, inform planning and support students in achieving their potential. Develop students’ independence and resilience through designing, implementing, testing, debugging and refining programs to solve meaningful problems. Create stimulating Computing classrooms and maintain clear routines for the safe, responsible and effective use of devices, software and digital resources. Promote digital citizenship, online safety, privacy, cybersecurity awareness and respect for intellectual property, in line with school policies. Develop AI literacy through age-appropriate exploration of how AI systems use data, their limitations and bias, and responsible opportunities to design and evaluate simple AI applications. Uphold academic integrity by teaching students to acknowledge sources and explain, test and evaluate their own code, including when approved AI tools are used. Liaise with IT support and the Examinations Officer on software, development environments, accessibility and secure practical examination arrangements. Use a range of teaching strategies, including digital technology and blended learning approaches, to enhance student engagement and progress. Support the needs of all learners, including POD (SEN), EAL and G&T students, through effective differentiation and inclusive teaching practices. Contribute to Computing curriculum development, supporting KS4 expansion and maintaining a rigorous, coherent pathway towards advanced study. Assessment, Progress and Achievement Monitor and track student progress using assessment data to inform teaching and identify students who require additional challenge or support. Provide clear and constructive feedback on computational thinking, programming accuracy, debugging, technical explanations and examination performance. Prepare students effectively for internal and external assessments through structured revision and examination preparation. Contribute to departmental moderation and standardisation processes to ensure accurate and consistent assessment. Assess both conceptual understanding and practical programming, using code reviews, diagnostic questioning and independent tasks to identify misconceptions. Support students in applying mathematical and logical reasoning to computing problems and evaluating the effectiveness of computational solutions. Behaviour Management and Student Wellbeing Follow the school’s behaviour policy and maintain high expectations for student conduct and engagement. Manage classes effectively using positive behaviour strategies that support a focused and productive learning environment. Build positive relationships with students, encouraging respect, responsibility and independence. Act as a positive role model and uphold the values and ethos of the school. Support the pastoral development of students and contribute to the wider wellbeing and safeguarding of all learners. Professional Responsibilities and Wider Contribution Contribute to the wider life of the school through enrichment activities, clubs and competitions that extend students’ learning beyond the classroom. Support coding clubs, STEM projects and computing competitions, encouraging broad participation and connections with innovation, sustainability and future careers. Support whole-school initiatives and cross-curricular opportunities that promote creativity, sustainability, innovation and enterprise. Participate in departmental planning, professional development and collaborative working with colleagues. Maintain accurate records and contribute to reporting and parent communication processes. Carry out duties and responsibilities as directed in line with the school’s policies and expectations. Uphold the highest standards of safeguarding, child protection and professional conduct at all times. Requirements QUALIFICATIONS Minimum Qualifications Bachelor’s degree in Computer Science, Computing, Information Technology or a closely related subject, together with a PGCE or other recognised teaching qualification. Minimum Experience Minimum of four years’ teaching experience delivering the English National Curriculum. Previous experience working with students for whom English is an additional language. Experience teaching Computer Science at secondary level, including programming and computational thinking. Job Specific Knowledge & Skills Strong subject knowledge in Computer Science, including algorithms, programming, data representation, computer systems and networks. Proficiency in Python 3 and the ability to teach programming concepts effectively across different ability levels. Knowledge of Pearson Edexcel GCSE or International GCSE Computer Science specifications and assessment requirements. Understanding of digital literacy, cybersecurity, online safety, artificial intelligence and responsible technology use. Ability to deliver engaging, inclusive and appropriately challe

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